#ifndef _PARTICLE_SYSTEM_CU_H_
#define _PARTICLE_SYSTEM_CU_H_

void ParticleSystem_AddPositionNoise(float4 * pPosition, float freq, float scale, int nParticles);

void ParticleSystem_Animate(float4 * pPosition, float4 * pVelocity, float4 forces, float damping, int nActive);

#endif